Wolfwatch Valley: Fields & Foes
About
This game was made in about 1.5 weeks for Minigame a Month - April 2024. The theme was "FARMING". This game is my first finished project made in Unreal Engine.
Note: There is one known issue where you have to click the screen to make the mouse cursor disappear (after starting the level or closing the shop, etc) but I don't think I can fix it in WebGL, sorry about that!
How to Play
Harvest crops, sell them to the shop and buy upgrades, all while defending your pigs from the wolves! Earn as much money as possible before all your pigs are gone to get the highscore.
Different crops earn you different amounts:
Crop | Amount |
---|---|
Wheat | $10 |
Corn | $20 |
Pumpkin | $50 |
Controls
WASD: Move
Move mouse: Rotate camera
Left mouse button: Harvest (the crops)
Right mouse button: Whack (the wolves)
Credits
Game and Music by shadowsora
Logo and Itch Page Design by Bluchu
Also, special thanks to FuzzNL for playtesting and providing some great ideas for gameplay mechanics and the game's title.
Assets used:
3D Art
- John Farmer by SURIYUN
- Quirky Series Pig and Wolf by Omabuarts Studio
- Crops & Stuff by SadCattle
- Low Poly Trees Pack by godgoldfear
- Low Poly Tree by Joseph Riches
- LowPoly Farm Buildings by quaternius
2D Art
- Stardew Valley Item RePixel by Nina
- UI Pack (RPG Expansion) by Kenney
- Animated Arrows / Cursors by SpikerMan
SFX
- Farm Game and Advanced Game Sounds by Epic Stock Media
- Cartoons by Big Room Sound
- Interface Sounds by Kenney
Font
- Peaberry Pixel Font by emhuo
Status | Released |
Platforms | HTML5 |
Author | shadowsora |
Genre | Simulation, Role Playing |
Made with | Unreal Engine |
Tags | 3D, Cozy, Fantasy, Farming, JRPG, Low-poly |
Comments
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Really enjoyed playing it throughout! Wrangling the wolves and harvesting at the same time created a nice hectic gameplay loop!
The sound effects for tools and the doggies expiring is a nice touch, so you can clearly know it by not even looking there.
There is a small bug around double hitting wolves, and setting them back to “aggro” again.
Two things that kinda take a way from the full enjoyment: The initial really loud audio level. Please double test those before publishing games. The fact that the mouse is not locked into the windows can cause you to click outside of it. This comes up at every shop phase, so the small irritation and having to click after it (being locked in the animations well) kinda adds up over time.
Neither of these is a dealbreaker, just things to keep in mind for the final polish before publishing a project! Gotta say again, enjoyed playing through and through! Well done!